The game takes place in between of Banjo-Kazooie and Banjo-Tooie, consider it kind of like a BK 1.5. Loggo (the toilet from Mad Monster Mansion) obtained Gruntilda’s magic and used it to create the Dreamy Depths, an area below Grunty’s Lair. So lets dive right in to a household name who has now found his way into Smash Ulti. It’s up to Banjo and Kazooie to get to him. Banjo-Kazooie is an N64 classic and yet Ive not played it fully before. The game doesn’t have an intro cutscene like the original did, so you have to piece together what is going on from the clues within the game such as the environment and Loggo’s taunts. It was designed off of the N64 gameplay, so this makes sense. It is pretty difficult due to camera angles and the such, but to be honest it really brings back that nostalgic feel of the game. I wanted to say that this game is incredible. This hack is based off of Banjo-Kazooie, not Banjo-Tooie, so don’t expect to see all of the abilities and characters from that game in here. Well, with the kind help of some redditors I found out the game was Banjo Dreamie. It does make good use of what it has though. Gameplayīanjo-Dreamie plays very similarly to Banjo-Kazooie, but with a few key differences. First thing you’ll notice is that you start out with a very basic Banjo. Imagine playing BK and walking around Spiral mountain before you talk to bottles in any of his molehills. For instance, you only learn basic attacks and how to climb trees in the first stage.Įach of those Bottles skills are spread throughout the game so you’ll have to go through the first few levels severely handicapped. Progression is instead done by collecting notes which unlock doors in the Dreamy Depths. The last main difference that had me stumped for a while is that the levels cannot be completed the first time around. The first level, Glowing Gardens, has some areas that cannot be accessed without jumping skills, but those are learned in the next level. This makes it so that there is a lot of inter-level backtracking. While this did happen in BK (Gobi Valley needs Beak Bomb and Freezeezy Peaks needs Turbo Trainers), it is much more prevalent in Banjo-Dreamie. You aren’t even told about this until you leave the first level. The hub world for the game is called Dreamy Depths, which connects all the different levels together. Something I find amazing is that each stage comes with its own music which just comes to show how Loggo went above and beyond to make this a unique game. Review and Conclusionīanjo-Dreamie is without a doubt the most ambitious Banjo-Kazooie hack out there.
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